"But what they mostly had was visuals, a kind of mood board for the type of feel they wanted the game to evoke, rather than a specific story or characters. "I was excited to see what they had, which turned out to be some very ambitious plans for the kind of game they wanted to make - epic, visually very rich and luxurious, magical, mysterious, character-driven, and totally original," Whitta explains. With some initial visuals to work with, Whitta was tasked with taking Square Enix and Luminous Productions' initial points of inspiration and shaping them into a story and fantasy world that would later become the building blocks for Frey's adventure. Taking what was then a blank canvas, Whitta explains that he was first approached by Square Enix back in 2017 about potentially working on crafting an ambitious new title that would be the first major project "under the banner of their new studio, Luminous productions''. "There were some really impressive names in that room that haven’t been announced yet, but I suspect you’ll be hearing more about that as we get closer to release." Gary Whitta It’s so satisfying to see something come alive almost immediately before your eyes like that, it reminded me a lot of working with the conceptual artists at Industrial Light & Magic during story development on Rogue One." "They brought over some of their top concept artists from Japan to work with our team of writers in Los Angeles, and they would show us incredible visual illustrations of ideas we’d developed just the day before. "Creating a new work of imagination entirely from scratch is always my favorite thing to do, so to be given a largely blank canvas by Square Enix, with their full cooperation and support, was really incredibly satisfying," Whitta tells GamesRadar. The opportunity to help establish a new IP was a challenge Whitta was all too happy to take on. With talent pooled from TV, film, and games, Square Enix and Luminous Productions brought onboard Rogue One: A Star Wars Story screenwriter Gary Whitta to conceive the original concept for Forspoken. Perhaps we’re nearing the end of the “well, that just happened” era, as fans are ready to earnestly embrace the wonders of fantasy and sci-fi, without being mocked for immersing themselves in the fiction.Forspoken will take us to the fantastical setting of Athia as protagonist Frey Holland, a young woman from New York City who's thrown into a world full of magic, danger, and beauty. What’s the point of putting in the effort to craft an interesting fantasy world, only to compulsively poke fun of it? Players are more than capable of doing that themselves, but they’re certainly not going to take any of it seriously if the protagonist can’t. Part of the reason Forspoken sparked such a negative reaction might be due to the fact that the developers created a world that didn’t need to be mocked the game boasts beautiful landscapes, unique costumes and an intriguing story. There’s an argument to be made that the backlash can appear selective, and can seem racially motivated after all, Ryan Reynolds’ Deadpool never sparked the same level of backlash as Mindy Kaling’s Velma, despite their near-identical shtick, constantly reminding the audience that they are in on the joke. Not everything has to be Rick and Morty hell, even Rick and Morty’s compulsive meta-commentary can be too much. Marvel still uses this style, despite the fact that the MCU audience happily accepts silly comic book tropes, and have for years now even the most recent Spider-Man movie, No Way Home, sees Peter Parker burst out laughing at the name “Otto Octavius."Īlthough, the negative reaction to the constant wisecracking of Thor: Love and Thunder shows that there’s a limit to how much self-awareness the audience can tolerate. ![]() None of this makes sense.”ĭisney’s Star Wars adopted it, to some degree ( they fly now!), and there’s a new Dungeons & Dragons movie coming out, that, from the trailer, looks far more obnoxious than Forspoken. The city is flying, we’re fighting an army of robots and I have a bow and arrow. For example, in the height of an intense battle during Age of Ultron, Hawkeye says: "Okay, look. ![]() ![]() It isn’t always horrible - this kind of humor works for a character like Iron Man - but the MCU has used this style excessively, often to its detriment.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |